

In particular, the Soulknife seems like a very good option for TWF, as it allows you to avoid the main penalty of TWF builds, which is that you have to spend a ton of gp buying and improving two magic weapons. So I'm very glad to see that Pathfinder has picked up on the most common ones - full BAB, better blade, more customization, etc. Everyone and their brother has at least one homebrew Soulknife fix.Half-Giants with no-LA Power Build just made Knockback (free bull rush on any Power Attack, Races of Stone) a lot more attractive.Skills are not important for many builds, and Constitution is the main source of hit points, not hit die. It essentially allows me to dump Skills and most of your hit points in favor of Power Points. Psionic Aptitude: This seems like a horrible idea.In general, I think that creating a mechanic specifically to bypasses another mechanic is poor game design. On the other hand, I've never liked Autohypnosis, as it essentially allows you to ignore certain important Saving Throws (which are moderately difficult/costly to boost) with a Skill (which is simple/easy to boost). They were pretty much useless Skills anyway, and having separate Skills makes no sense if you follow the default transparency rules.

For example, because of the Wild Talent->Psionic Talent bonus for psionic races it would be more suboptimal to play a non-psionic race with a psionic class, like a Halfling Psychic Warrior. Giving each race more stat bonuses and other stuff just accentuates their differences, and makes it MORE likely that a specific race is the most optimal for specific builds. In my opinion stronger races doesn't mean "better" from a gameplay point of view.Thanks for doing this, both to you and to Saph.
